Set immediately before the events in the Halo series, Reach follows the last days of Noble Team, a team of 6 Spartan super soldiers charged with keeping the peace on what may very well be the most important planet in the Halo universe. After a brief introduction to the members of Noble Team, players assume the command of Noble 6, a faceless and mysterious soldier reassigned to work with the elite band of Spartans. Almost immediately the group is sent on their first mission as a new team: investigate what is supposed to be a small act of rebel sabotage that has caused a communication zone black out. It isn't long until Noble Team finds the reason for the downed communication and what should have been a brief recon mission turns into a fight for their lives as the six super soldiers are quickly overwhelmed with covenant forces and are forced to retreat and regroup. Before long, Noble Team discovers that it isn't a small Covenant battalion that's causing all the chaos but rather a full scale invasion fleet.
For any not familiar with the Halo franchise, Reach does an excellent job of revealing the ultimate fate of the star-crossed world within the first couple seconds of the game. Before the action begins, players are shown the helmet of Noble 6 cracked and broken, lying in the dirt; a somber screen shot that sets the tone for the campaign. After all, Halo Reach is a tragedy.
As the last hurrah for game developer Bungie with it's cash-cow of a video game child, Halo, its obvious developers wanted to pull out all the stops and go out with a bang, a goal they most definitely accomplished.
Appearance:
Noble team looks the same in the cinematics as they do in regular gameplay. |
To remind players just how scary the Covenant was, even the Grunts got a bit of a redesign. |
Noble Team is about as diverse as any group out there. |
Game Play
Whether intentional or not, much of Reach pays homage to the original Halo, most notably in gameplay and the overall feeling of "oh crap." Bungie has done an excellent job of giving players a sense of accomplishment after completing mission objectives, even though ultimately there's only so much they can do to delay the inevitable.
Through use of the armory, players can upgrade Noble 6's armor from sweet to utterly bad ass. |
Classic Halo returns with a better AI and greater weapon choices |
Through an enhanced computer AI, something as seemingly simple as driving around in a ghost and gunning down Grunts and Elites has become quite a bit more laborious as Elites will now strafe out of the way only to jump down from a boulder and commandeer the ghost for themselves. While this may annoy some, it makes the gameplay that much more dynamic without really effecting the difficulty.
Another means of switching up gameplay would be the introduction of vastly different levels such as piloting a helicopter from skyscraper to skyscraper as players dispatch Covenant units within, or rocketing off into low orbit to repel a Covenant Corvette Battlecruiser, marking the first time Halo's combat has included space battles.
When not participating in dogfights in zero gravity, players can also geek out by employing Bungie's other gameplay additions through the use of armor abilities. These tactical actions range from the well-known 'invisibility' to the lusted after 'jet pack' and the invaluable 'armor lockdown', an ability that causes the Spartan to remain still but gain invulnerability for several seconds.
Battling in space is just one of the insanely cool additions brought out in Reach |
By using the jet pack players can get more than a leg up on the competition |
Following the tradition of its predecessors, Reach introduces an array of new and impressive weapons for players to geek out over. Namely: a weapon that allows player to call down an air strike on a select target, dealing area damage and pretty much turning anything within the blast radius into scrap.
The Covenant Skirmisher might look like a jackal with a bad hair day but they're so much more than that |
Don't Change a Thing:
Noble Team seen here communicating with Dr. Halsey |
Should Have Spent More Time On:
Aside from fumbling with dialog and voice acting here and there, and occasionally having to run around in a circle while waiting for the next checkpoint to be triggered, Reach is free of many of the headaches and nuisances of its predecessors. Ultimately, Bungie hit their marks when they brought us this delight of geek ambrosia.
While the game is about rugged and tough soldiers saving a planet its surprisingly not all that gay. |
Despite having a team comprised almost entirely of vastly different male super soldiers to cater to just about anyone's type, its hard to check someone out through layer upon layer of battle armor. Although Jorge might be the perfect sensitive bear, Emile the notorious bad boy, Jun the level headed and calm thinking boy next door and Commander Carter the all around straight-edge take-charge jock, the fact that they are all wearing full body suits and concerned primarily with defending a doomed planet means players might as well be fawning over a gun-slinging robot.
Own it or Rent it:
Some people simply don't enjoy an FPS, no matter how compelling the story or interesting the characters, if that is the case, then those poor close-minded souls should steer clear of Reach. For the rest of us who like a good story, or who just want to tag aliens with plasma grenades until the cows come home, Reach is most definitely an Own It. Any fan of multiplayer online gaming already knows how perfect the Halo series is for Xbox Live, add in all the new weapons, maps, and chances to T-bag a downed opponent and you'll agree that Bungie's grand finale was just that.
Own it or Rent it:
Some people simply don't enjoy an FPS, no matter how compelling the story or interesting the characters, if that is the case, then those poor close-minded souls should steer clear of Reach. For the rest of us who like a good story, or who just want to tag aliens with plasma grenades until the cows come home, Reach is most definitely an Own It. Any fan of multiplayer online gaming already knows how perfect the Halo series is for Xbox Live, add in all the new weapons, maps, and chances to T-bag a downed opponent and you'll agree that Bungie's grand finale was just that.